Those who visit this plane do so to find frozen thoughts in the center of the plane, or to hunt the monsters who roam this plane, like yetis, animentals, ice mephits, and more. The entire plane is covered in freezing ice, creating twisting caverns and tunnels, with large chasms that shrink and grow as the ice moves and grows throughout the plane. Water, flesh, blood, stone, metal, ice, and even words and thoughts freeze in this plane the closer one travels to the center of it. Iceīetween the Plane of Air and the Plane of Water, the Plane of Ice is a realm of freezing temperatures where everything freezes eventually. Each of these para-elemental planes presents unique challenges to be overcome, and if an individual can survive traveling across all of them, they are ready to face down any challenge they might come across in the multiverse. For outsiders, these planes are dangerous, but for those who have learned their secrets, can hold hidden treasures unable to be found anywhere else in the planes. These minor planes are as varied from each other as the major planes that make them up. These planes’ paraelementals are the only creatures that are referenced in 3rd edition and in 4th edition, and while these planes are touched on in 5th edition’s Dungeon Master’s Guide (2014), very little is revealed on them, though Smoke is renamed to Ash. It’s not until The Inner Planes (1998) that additional detail is provided on the inhabitants, specifics to the planes, and locations to visit. The para-elemental planes are first introduced in the Manual of the Planes (1987) where their foundations are first laid.
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